Sunday, 12 October 2008

Queen of Jupiter

This is a textured brush created from a photo of the bark of an ancient tree in the back gardens of the Forbidden Palace in Beijing. The origin of the tree is a nice little trivia, but what I found interesting was the rough texture.


Photoshop's feature for creating custom brushes is a very powerful tool, but I still don't know how to fully utilise it. I created this wood grain brush as something to play around with and ended up using it in a somewhat unconventional way.
This picture was created exclusively using the wood grain brush and a simple palette of black and white.


Usually I use brushes which have the 'Other Dynamics' box ticked in the brush settings, which allows some opacity variation for blending. However, I noticed that it damped the texture effect of the brush so I decided to leave it unticked. As a result every dab of the brush gives full opacity, i.e. black or white.
These were the settings I used for the brush. The only thing I varied as I got going was the Master Diameter, and occasionally the Spacing.


The main features of this brush is no opacity jitter and wide spacing, which makes sure that the texture comes through. It's also slightly oval, which gives some direction in the stroke. For example, the lace of her collar was done in a single stroke. Makes it seem simple doesn't it?
The time-consuming part was the face, since you can't be too rough while still making it look like a face.
Instead of using the brush in a conventional manner, I used it more like a sponge, creating shades by dabbing blacks and whites. By varying the brush size, the density of the 'holes' in the dab would change and I could thus lay down different tones. Then I would chip away with dabs of the opposite colour to refine the shape.



It may seem like a somewhat convoluted method, and sometimes it was quite difficult to get the right, but the end result was interesting enough to make it worthwhile.

Thursday, 2 October 2008

Visualising in 3D vs. memorising lines - Part 2

A member on the Sweatdrop forums was asking how to draw the head from a low-angle view. I drew two examples of how I tend to approach this particular pose.


The example to the left keeps the normal, frontal-shot face shape. The only thing that happens is that the facial features are shifted upwards so that the chin becomes larger, and the underside of the nose becomes more prominent. The second example illustrates the tilting of the jaw and tends to look more extreme than the previous method.
The first example is an approach which I was able to do from very early on, but it took a few years before I could use the second method.
I learnt the first method by copying other people's work without really understanding the underlying principles. The tilted jaw line was more difficult to reproduce by copying however, so I was only able to use it to good effect once I could visualise the 3D form of the head.

It would seem that the 3D approach is far superior than the line approach, but if we look more closely, the two may not be totally unrelated.
Someone able to draw a face/pose without guidelines might have learnt how to draw using the line memorising approach, but, it could also be that they're so used to drawing that face/pose that they've moved past the need to construct in 3D. They know what the form looks like from any angle because they have already worked out the 3D problem multiple times, so they can now jump straight to the solution - the lines.

So, what's the difference between memorising other people's line patterns versus working things out yourself and then, when you're comfortable enough, use the line patterns you've learnt?
I believe the main difference is called your personal style.

Visualising in 3D vs. memorising lines - Part 1
Related post: The art of copying

Wednesday, 1 October 2008

Visualising in 3D vs. memorising lines - Part 1

A while back I went to a manga-drawing workshop by the wonderful Emma Vieceli and Laura Watton. One of the many interesting things that were mentioned was related to how many of us approach drawing a figure.
We will take another look on the often somewhat controversial topic of copying which I've talked about in a previous post, and compare it to the "proper" way of learning to draw - visualising 3D form on paper.

When learning to draw people, folds, hair etc. by copying the line drawing of an existing artwork, certain line patterns are memorised. However, little knowledge is gained about the underlying 3D form which creates those characteristic lines. That means that you will most likely only be able to draw a pose from the particular angle that you copied it from.
I can't remember exactly what Emma and Laura called this kind of way to think about drawing, but let's call it the line approach for simplicity.

The other, usually more useful approach is the ability to visualise the form in 3D and translate that into a 2D line drawing. This takes a bit more time to learn since it's about learning to think rather than simply memorising lines, but it is an important, if not essential skill to learn.
By being able to visualise in 3D, it's possible to solve more complex poses and makes you more flexible as an artist.
The 3D approach is what is encouraged when how-to-draw books tell you to use spheres, cyliners and blocks to build up your figure. While it may be easy to draw geometrical shapes on paper, understanding the angle and depth relationships between blocks and being able to translate that into a human form takes some time.

Related post: The art of copying

Tuesday, 30 September 2008

Rainy Nights

Back when I was taking my driver's license we were taught that a deceptively dangerous weather situation for driving is rain combined with darkness.
Normally the eye can largely adapt to the darkness of the road, but when the streets are wet the existing light sources are multiplied as well as spread out through their reflections. As a result, a wet night scene will take on a lot more brightness and colour than a dry night.
It's actually quite surprising how bright the night can become through reflections under the presence of only a few light sources. That being said, the reflected light tends to have a blinding effect on the eye, which makes it difficult to spot detail in the dark. Hence, one of the reason extra caution is advised to drivers on rainy nights. The other being the risk of slippery roads, especially at high velocities.


Image source: GettyImages

Friday, 12 September 2008

Fish-eye and Curvilinear Perspective

Fish-eye lenses are used in photography to capture angles larger than the normal field of view of cameras. This means that the lens captures more of a scene than a standard lens, at the expense of some distortion. Examples where this can be useful are security cameras and "peep-holes" outwards on doors.

The fish-eye lens causes barrel distortion. This means that objects far from the centre of the lens becomes mapped into a smaller surface than those at the centre, thus giving rise to a spherical appearance.

A similar effect is explained more formally by curvilinear or 5-point perspective. It was discovered as early as the Renaissance and has even been suggested as an alternative (and perhaps more accurate) way of representing the way our eye sees the 3D world. A simple demonstration is given by Scott McDaniel in his explanation of 5-point perspective.




One of the arguments for the use of curvilinear over linear perspective draws from the observation that objects which are farther away laterally in our field of view will look smaller and smaller. Imagine a box in the middle of your field of view. Now imagine that box being moved farther and farther towards the right edge of your vision. Objects farther away look smaller, thus lending strength to the argument of curvilinear perspective.
However, this argument breaks down if considering that our field of view is relatively limited for any fixed point of view. The objects which would supposedly look smaller towards the periphery would not be captured by our visual field, or at least not in any clarity.

While it's true that curvilinear perspective is able to squeeze in more information about a scene into any single drawing than normal linear perspective, thus giving the viewer a feeling of "being there", Bruce MacEvoy explains that this is due to the combination of multiple viewpoints. I.e. as if your eyes or head was moving and taking in more information about the scene than any one viewpoint could give. According to MacEvoy, a single viewpoint is best represented using linear perspective. The curvilinear perspective can be viewed as originating from superimpositions of multiple viewpoints.


More information about curvilinear perspective by Bruce MacEvoy.
MacEvoy has a very informative site on Elements of Perspective. The Perspective in the World-section explains what perspective really is and is well worth reading for a more in-depth understanding.